The Art of Interactive Design. A Euphonious and Illuminating Guide to Building Successful Software

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Descripción

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.

Contenidos

Part I: Fundamentals

1 What exactly IS interactivity?

2 Why bother with interactivity?

3 Speaking

4 Thinking

5 Listening

6 The Interactive Loop

7 Architectures

Part II: Design Advice

8 Guidelines

9 Anthropomorphization

10 Bloopers

11 Clocksetting

12 The Design Process

13 Advice for Specific Fields

14 Dedicated Devices

15 Why learn programming?

16 Soft Math

Part III: Theory

17 Process Intensity

18 Linkmeshes

19 Play

20 Abstraction

21 Indirection

22 Linguistics

23 Metaphor

24 Anticipation

Part IV: Social and Artistic Issues

25 A History of Interactivity

26 Control Versus Interactivity

27 The Two Cultures Problem

28 Interactive Storytelling

29 Subjunctivity

30 Futures

Contenidos extra

Más información

Editado: Diciembre 2002

408 páginas

ISBN-10: 1-886411-84-0

ISBN-13: 978-1-886411-84-5

Sobre el autor

Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project.

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