An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.
Part I: Fundamentals
1 What exactly IS interactivity?
2 Why bother with interactivity?
3 Speaking
4 Thinking
5 Listening
6 The Interactive Loop
7 Architectures
Part II: Design Advice
8 Guidelines
9 Anthropomorphization
10 Bloopers
11 Clocksetting
12 The Design Process
13 Advice for Specific Fields
14 Dedicated Devices
15 Why learn programming?
16 Soft Math
Part III: Theory
17 Process Intensity
18 Linkmeshes
19 Play
20 Abstraction
21 Indirection
22 Linguistics
23 Metaphor
24 Anticipation
Part IV: Social and Artistic Issues
25 A History of Interactivity
26 Control Versus Interactivity
27 The Two Cultures Problem
28 Interactive Storytelling
29 Subjunctivity
30 Futures
Editado: Diciembre 2002
408 páginas
ISBN-10: 1-886411-84-0
ISBN-13: 978-1-886411-84-5
Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project.